Ironbound Urban Fantasy TTRPG: Whispers in the Dark
Something is killing people in the city's long-abandoned subway tunnels—leaving behind strange symbols, mutilated bodies, and whispers of an urban legend brought to life. When a cursed object tied to the deaths resurfaces, you're called in to track it down before the streets drown in blood.
Trigger Warning: (Recommend Age 13+)
Body Gore
Ghost
Children Laughing Hauntingly
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Life of the Amazonia
I would love another opportunity to share this game. Depending on who shows up, I might play or teach and moderate.
Build your very own thriving jungle by discovering various wild animals, insects, and plants in this beautiful board game.
Life of the Amazonia is a strategic meeple placing game that combines bag building and pattern building. Players will restore land, place various animals, and plant trees and flowers to enrich their jungles and create the most ecologically rich jungle. Various lives must be placed in the jungle taking into account each unique characteristic of the plants and animals in order to create synergies within one another. To carry out these actions, bag building that fits in with the player’s strategy is crucial.
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Throwback boardgames, Dealer's Choice, Millionaire, 70s Monopoly, 70s Pay Day and 70s Life.
I'll bring Dealer's Choice, Millionaire, 70s Monopoly, 70s Pay Day and 70s Life.
That accounts for a few player counts and complexity levels and we can see what people would be interested in from there.
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Blood On The Clocktower
Blood On The Clocktower is a hidden role social deduction murder mystery, where every player has an ability. If you're familiar at all with Mafia, Among Us or the One Night Ultimate games, you already know the basic idea. Each game takes place over several "days", and if you get killed in the game, you're not out of the game, the dead still play and collectively become more powerful at the end!
There are two teams, the Good team, and the Evil team lead by the Demon. Goal of the Good team is kill the Demon, goal of the Evil team is to have the Demon and one other player alive. Each game-day consists of two phases, Night and Day. Night is when game-provided information is given and most roles do their actions including the Evil team "killing" a player, or try to... Day is the Social Deduction part, talking to your fellow players to share information or lies about who you are in the game and what information or actions you may or may not have, then nominate and vote on who to execute.
And the game has a mechanism for people joining in the middle and if you think you might need to leave before the game ends, so late arrivals and early leavers are welcome!
How long each game lasts depends on how many players there are.
Note to event organizers: This game does not use a regular table. It'll only need two small tables and 16 chairs. We play in a "circle" (or oval, or square, whatever the space allows) with open space in the middle.
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